AI Insights · Timothy · October 2023
Top 5 io Games Performance on Android in Italy - Q3 2023
Explore the performance of the top 5 io games on the Android platform in Italy during Q3 2023. The data highlights trends in downloads, revenue, and weekly active users.
During the third quarter of 2023, the top 5 io games on the Android platform in Italy showed varying performance trends in downloads, revenue, and weekly active users. Here's a detailed look at each game's performance.
Hole.io, by VOODOO, saw a significant increase in revenue in July, peaking at $89.6 in the last two weeks of the month. However, revenue dipped to around $26 by mid-September. Downloads followed a similar trend, climbing to 26.8K in late July before gradually decreasing to 6.3K by the end of September. Weekly active users also saw a peak in late July at 118.3K, followed by a steady decline to 75.5K by the end of the quarter.
Paper.io 2, another title from VOODOO, experienced fluctuating revenue throughout the quarter. It started at $112 in late June, dipped to $49.2 by mid-July, and rose again to $114.7 by the end of September. Downloads were highest in late June at 18.9K and saw a low in mid-July at 7.9K, ending the quarter at 12.5K. Weekly active users peaked at 76.8K in late June but dropped to 56.4K by early September, before recovering slightly to 65.4K by the end of the quarter.
Snake.io - Fun Snake .io Games, published by Kooapps Games, showed varied performance in revenue, starting at $19.3 in late June and peaking at $42.8 in early August, before dropping to $11.9 by the end of September. Downloads fluctuated, peaking at 15.1K in late July and dipping to 5.6K by the end of the quarter. Weekly active users were highest in late June at 123.1K and decreased steadily to 86.7K by the end of September.
slither.io, by Lowtech Studios, had minimal revenue throughout the quarter, with a slight peak at $5.3 in late August. Downloads were relatively steady, averaging around 4.5K weekly, with a notable increase to 6.5K in mid-September. Weekly active users started at 167.4K in late June and saw a decline to 125.5K by the end of September.
State.io — Conquer the World, from CASUAL AZUR GAMES, experienced a revenue peak at $69.5 in late August, starting from $20.9 in late June and ending the quarter at $32.0. Downloads saw a peak at 7.7K in late June but dropped to 2.2K by the end of September. Weekly active users began at 28.4K in late June and declined to 17.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.